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Full No Man's Sky PC Patch Notes For All 3 Updates Show Tons of Fixes and Improvements - One More Major Update Coming Next Week

Full No Human's Sky PC Patch Notes For All 3 Updates Prove Tons of Fixes and Improvements – 1 More Major Update Coming Side by side Week

Hi Games has then far released iii patches in its efforts to fix and encompass the bug that have plagued the PC version of No Human being's Heaven since its launch on Steam and GoG on August 12. The latest one was released just a couple of days ago, just just like the ones earlier it, it didn't come with total patch notes. The studios has now published the full patch notes for all of the patches, revealing the issues that they take addressed, including hardware and optimization issues.

How-do-you-do Games Will Offset Improving No Man'southward Sky "With New Features" In one case All Back up Requests Accept Been Answered

The patch notes for all three updates for No Human being's Sky were shared by Hello Games in a new post published on Steam, y'all tin find them all printed below. According to the studio, all the fixes included in these notes should accost effectually 70 percentage of the issues that were reported past players directly to the programmer, or were discussed on Steam, Reddit and other forums. The team is currently working to gear up the remaining 30 percent.

"Right now the team is fully focused on categorising and fixing support issues in order of priority, based on the number of people they are affecting," says the studio in the post on Steam. "The data and crash dumps yous've posted have been indispensable in helping us track down and set these problems." The developer noted that the squad has been "incredibly decorated" since the launch of No Human being's Sky on PC last Friday.

Those who are still experience problems even after updating the game with latest patch won't have to look for long, as the studio is preparing one more major update for release adjacent week. "Next week expect at least one more major update, which will enter testing on Monday once nosotros finish working on information technology this weekend," added the programmer. "Once all our support requests accept been answered then we can begin improving the game with new features :)"

Patch ane

AMD Phenom Back up

  • Game is now confirmed working on Phenom CPUs.
  • Thousands of lines of assembly have been rewritten to back up AMD CPUs. The game code no longer relies on anything above SSE 2,
  • Havok Physics has also now created new libs for united states to add Phenom support.

Alt-Tab has improved

  • Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now exist resolved.

Improved Performance

  • On CPUs with 4 threads or fewer, performance has been improved.
  • On CPUs with exactly 8 threads, performance has as well been significantly improved.

Framerate Stuttering due to Shader Caching

  • Framerate was initially stuttering due to shaders not existence correctly cached by the GPU on some systems. Nosotros have replaced the GPU caching system. You lot may notice some stutter during the Galactic Map intro to the game (the very outset fourth dimension you run), but information technology should be smoother from then on. This is peculiarly true on ATI cards.

Max FPS Cap

  • On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been stock-still.

Radeon 6xxx

  •  Added support for this GPU, which doesn't support OpenGL 4.5 fully.

Save Abuse

  • Solution to attempt to forbid saves getting corrupted no affair what'southward going on in background processes (see Patch 3 beneath, where we also are attempting to recover corrupted saves).

Intel GPU Detection

  • Nosotros do not currently support Intel GPUS. We are working on this for a future patch, to aggrandize our min spec.
  • In the concurrently, the game will now let you know if yous are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.

Gsync

  • Gsync has been disabled past default, which was causing an effect for some users

Mouse Smoothing

  • Mostly this is most helpful for players with sub-30 FPS.
  • Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in "Mouse Smoothing".
  • It defaults to off. If you feel micro stutters in framerate affecting controls, experience complimentary to plough this up. If you lot experience the framerate is "tedious" or "lumpy", please make sure that this is turned off

Patch 2

Stuck under the world

  • It was possible for players to save their game stuck nether the terrain, leaving them stuck. This was caused by getting shot downwards in atmosphere, and their ship reaching ridiculous speeds every bit it crashed to the planet. This has been resolved.
  • Whilst it won't happen anymore, if you are currently already stuck under the world, we observe this and do our best to rescue you.

Crash after warping

  • Occasionally at random the game would lock up subsequently a warp, or return to desktop. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our about reported crash during gameplay, and has now been resolved.

Game declining to relieve until you died

  • If the player died, and then loaded the game ten times without saving, and so died, thespian progress wouldn't be saved from then on until you lot died again. This is stock-still at present! This was also causing player'southward saves to abound in size.

Crash fixes in scanning

  • Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.

Crash warping within a freighter

  • When warping into a boxing sometimes the player warped into the inside of a freighter and everything went crazy 🙁
  • This is stock-still at present.

Patch iii

Stranded in Space Station

  • If y'all died in your ship while in atmosphere of a planet with a damaged send, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them and so you lot could no longer accept off and exist stuck there. This volition no longer happen.

Loading Corrupted Save Files

  • Some players have corrupted salve files, we've been working with them to notwithstanding load saves fifty-fifty if they are corrupted (this tin happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have get decadent on PC.

Crash fixes for next 3 virtually commonly reported issues:

  • As the player gathers a huge amount of discoveries, at that place was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
  • If you lot had nerveless a large number of blueprints, in a specific order it was possible to crash the game when you received a new pattern. This has been stock-still.
  • Players who ready a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).

For more on No Man'due south Sky, keep checking back here.

Source: https://wccftech.com/no-mans-sky-pc-patch-notes-update/

Posted by: blacksaight.blogspot.com

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